The apprupt Performance Network: An Affiliate Network For iPhone Apps

If you look at our website today you will notice some changes. We are excited to announce the “apprupt Performance Network”, which is an affiliate networks for mobile apps. We are launching this first beta version of the platform, but have been working on the Performance Network for the entire year of 2009.

We wanted to launch the platform before Christmas, but will add a lot more functionality in January. We call this our “unofficial launch”, as not all functionalities are available as of yet– so far you are able to sign up, download and integrate our download tracking library as well as integrate your app into our partner network. Functionalities like adding funds and getting download reports will be available in January.

What is the apprupt Performance Network?

As already mentioned, the Performance Network is basically an affiliate network for mobile apps – as of now we are offering distribution for iPhone apps, but will be adding other platforms in the future.

The Performance Network consists of wide-reaching partner sites (mobile websites as well as apps) that distribute the applications via an “App Store”, which is integrated within the partners existing site. The user sees a pre-selection of relevant apps and app reviews that link to the detail page of the app in the Apple App Store where the app can then be downloaded as usual.

You can find more information on the partner network here. We are proud to say that it consists of some of the most wide-reaching German mobile websites and we plan on extending the network to other countries in 2010.

We call it an “affiliate network” because we distribute apps on a performance basis, meaning developers may integrate their app into the apprupt partner network on a pay per download basis.

Developers pay 0,35 € per brokered download or 30% of the net revenues, depending on which is higher. We think this is a very fair price and there is no risk attached to it, as developers will know up-front how much they pay for one download.

Developers should read this section to get more information or register directly.

Why Do We Think The Performance Network Is Useful?

As also mentioned on this blog before, we think the main problem for developers (and their apps) as well as users regarding a centralized App Store is that they are unable to find each other. If an app is not in the Top 25 or Top 50 of a certain category it basically disappears in the App Store and most probably won’t be discovered by those users that might have downloaded and liked it. Additionally, there are no adequate means for developers to do marketing for their apps.

Besides trying to get some press coverage or the product spreading itself virally, what are the options? There are not many, and those that exist (buying reach/clicks) do not work for the bulk of developers out there, which means they overpay for customer acquisition. We want to change that.

We want to help users find great apps and developers to get to their target group and increase downloads. We also want to give publishers a chance to monetize existing traffic with content that is relevant to their users – and we think we are on the right track with what we have launched today.

We will not be blogging during the Christmas days, but will be back before New Years Eve with some updates. Until then, please take a look at our website, give us your thoughts and feedback in the comments or contact us directly.

And of course, developers as well as publishers: become part of our network!

We wish you a Merry Christmas and great holidays!

Will Every App Be Location Based?

We just came across the latest Distimo report, which they produced in collaboration with Skyhook Wireless. The report focuses on location based apps. We have been talking about location before on this blog and the report seems to verify a lot of the assumptions we made. These are some key findings:

  • The largest proportion of paid location based applications (57%) can be found on the Apple App Store – Blackberry is at 49% and Anroid at 21%. More than 50% is quite a large percentage considering the amount of apps on the App Store.
  • Prices for Maps & Navigation remain stable, despite the launch of Google Maps Navigation, which is free.
  • The average price of location based applications on the Apple App Store is $7.34 – it’s at $14.37 on BlackBerry App World.
  • The most location based apps are published in the Navigation & Travel category, News & Weather as well as Social. What is interesting is that regarding the Social, Lifestyle and Utilities & Tools category, the most location based app are published on Android (relative to the overall number of apps in that category).

 
Have a look at the report – it is not extensive, but well worth a look. You can download it here.

Making Money The Mobile Way

Seems like Christmas is the time for app developers to step up their PR efforts. This is great, as we find out a lot about how 2009 went for them and what their outlook on 2010 is. Today we read about Shazam and Tapulous, two of the most successful mobile product companies.

Tapulous broke the news that their revenues per month are reaching 1 million US dollars and that they are already profitable. This is an example of a very successful app company, which claims that they (we) are only at the beginning of making money mobile. They see a huge wave of mobile commerce coming and they want to profit from it just like Zynga or Playfish did online. So far the company is earning money through advertising and selling music through its apps. Once users in general become more accustomed to buying virtual goods with their mobile phones, 600 million plays of Tapulous-songs up to today already seem like a great basis for future revenues. Quote Bart Decrem, CEO of Tapulous: “It’s going to be big and all of a sudden people are going to say, ‘holy cow, where did those guys come from?’”

The second example, Shazam, tells the world that it’s aiming for 100 million users in 2010. It is astounding and impressive to see the user growth the nine year old company has seen since the launch of the Apple App Store. Since then the company has nearly doubled its user base to 50 million, adding 500,000 uses a day as of lately. Moreover, the so far free service seems to have worked out a well working monetization strategy: freemium. They did not give out sales numbers, but as far as the premium app’s (Shazam Encore) ranking on the App Store goes, it seems to be working.

It is great to see more and more examples of app developers that develop an individual strategy for making money with a consistently growing user base while providing value. We are hoping to see a lot more of this in 2010.

This Week In Mobile News

The year is going by quickly and still a lot of things are happening these days – especially regarding wrap-ups on 2009 and look-outs for 2010. This is what we found important during the last week:

  • Morgan Stanley released their “Mobile Internet Report“ – it is an extensive paper, we recommend for everyone who has not read it yet to take the holidays as a chance to at least skim through it. Must read for mobile professionals.
  • RedLaser lets us know more about their sales data – interesting for any iPhone developer without a marketing budget
  • EVERY online website and every brand will have an (iPhone) app. Latest addition: the wine.com iPhone app

 
Have a great weekend!

Who Needs In-App Purchase – We’ve Got In-App Advertising, Don’t We?

We have been wirting a lot on this blog about selling and making money from apps and how the two may or may not be the same. Furthermore we are strong believers in that In-App-Purchase poses a great chance for developers to actually create a business model that works – through upselling, selling virtual goods, selling additional levels, selling additional content etc. As a matter of fact, we did not really just come up with this point of view – many mobile experts view in-app purchase as a huge chance for app monetization and thus for the entire app industry.

But what do phrases like “finally a business model that works” or “a great chance for building a business around apps” actually imply? What about the other main business model around? We know you know what we mean: mobile advertising.

We do not want to argue that mobile advertising is not really working for developers (how could we), but it is pretty obvious that the industry is craving for additional (and alternative) business models. Despite the recent acquisition of AdMob by Google, Mobile Advertising just does not appear to be something that really works for app developers. To prove this, we would have to go deep into numbers which officially are only available to some extend. Additionally, we do not think this model is really broken. But basically, from an app developers perspective, there are only two things he or she should be worried about when using advertising in apps:

  • eCPM or effective cost per thousand impressions: if this one sucks – it sucks.
  • Fill rate: no matter how high the eCPM achieved on 5% of the traffic, if 95% of the traffic go unadvertised an app developer will have a hard time living from the 5 % actually filled.

 
So is using advertising in your apps a great way for you to make money from your app? If the answer is no (which is the feedback we get from many developers), at least one of the above mentioned points (if not both) doesn’t work out, yet. We know, the reasons could be plentiful (it’s a recession!) and we are hoping for advertising to be(come) a great way of making money for you. But right now, it just doesn’t feel that way, does it? Let us know if we are completely off track here.

The iPhone Killer Will Be Many Android Devices In Many Countries

The new AdMob Mobile Metrics Report for November is out and it has some interesting metrics in it, especially because it looks at the trends of the past year 2009. It is always a little biased in that it only takes AdMob’s own publisher network into account, but the scale of their network gives the report more than just a little representability.

Some of the major developments were the increase of smartphones regarding share of mobile web and app traffic (up 48% from 30% last year) and the tripled amount of requests via Wifi. Another interesting fact is that traffic regarding Android devices seems to spread almost equally between different devices as they keep adding to the number of Android devices in the market. In our opinion this substantiates the assumption that not one Android device will be able to compete with the iPhone, but rather a whole array of different handsets that will enter the market.

What’s most interesting about it is how the amount of iPhone and iPod touch users is divided between countries and how this has developed throughout the last year. 50% of all iPhone and iPod touch users in the AdMob network now come from the U.S., while the other half seems to have evolved into a “country long-tail”, with the U.K. at 8%, France at 6% and Germany as well as Canada at 4% (17% are made up by countries with a share below 1%). Especially Japan, France, Australia, China and Germany have seen a massive user growth, with Japan at more than 300% increase and the others mentioned close to 300% or above 200%. And (we think) we are only at the beginning of the mobile “revolution”. Great times ahead – Android will probably take a similar route in terms of distribuion by country.

Find the entire report here – it’s well worth your while, we think. As weekend reading you should also take a look at the Morgan Stanley “Mobile Internet Report” though for this one, you should really bring some time.

Monetization And Value – Is The Real World The Answer For Mobile?

Want to create more value for your users and increas your own monetization at the same time? The answer to this question would probably be “yes…but how?”. So what is the challenge here? In the last days and months we have increasingly been thinking about how to increase value and monetization of apps while maintaining its original utility. Of course, there are many ways to increase the value of an app: extra functionality, more levels, better graphics, usability, social features and so on. There also are a lot of ways of increasing monetization of apps: increase price, subscriptions, In-App sale of virtual goods or extra levels as well as more advertising and new advertising spaces (like showing an ad while the app is launching). Many of the latter examples fit in both categories: selling additional levels, for example, increases your monetization while providing more and extra utility to the user.

So maybe we should redefine the question: how do you increase value for your users as well as your app monetization without making the user pay for it? The answer to this question we do not have. But we have a guess – connect them to the offline world. Lately, we seem to have seen and heard about quite a few mobile apps that help the user better orientate in the immediate offline (“real”) world or simply make it more fun (or both). RedLaser is a perfect example of this. “Real World Mobile Social Gaming” (sorry, our own term) is another one. Services like Fourquare, Gowalla and since today Aka-Aki (congrats!) seem to be popping up increasingly – and they seem to be providing a lot of utility to their users.

(On a side note: check out this crazy app we came across today – it’s basically a military app but can be used to services like police or firemen as well).

Many of the above named apps have been and still are top sellers in the App Store, so it is safe to say that “making mobile more real life” is an almost safe bet in terms of providing utility. And we think herein lies a great chance. By leading customers to certain locations, retailers, bars, restaurants or even gyms, these apps provide value to the location as well as to the user. And most certainly, they will see an increase in revenue by customers being led to them. So why not make them pay for it?

Of course, this isn’t our or a new idea. Foursquare has been playing with this for some time now e.g. by having local venues give out free drinks or the like to the “mayor” of that venue. Discount coupons (as barcodes) are another example of how this could work. In our opinion the real challenge lies in the extensive long tail of localities these apps need to reach in order to generate a lot of revenues. Reaching out to the bulk of venues in a certain city, asking them for some kind of special deal or discount is not an easy task – and it only works for both sides if the service has reached a certain scale. But we are sure this can be done.

So the point of this article was not to just think out loud, but also to show the potential services may have in terms of making money while providing value to their users. If both of these are aligned, the potential just seems massive. Have some more ideas on how to align them?

RedLaser: Product Uniqueness That Works

Techcrunch has an interesting article up on their site today. The article is about iPhone app company Occipital (this is their Twitter-feed) and their app RedLaser. They claim there will be much more to come from them, but the case of RedLaser is already quite interesting in itself. Regarding numbers, up to now the app has been downloaded more than 750.000 times, bringing in more than a million US-dollars in revenues for them.

Much more interesting though is the way they got there: no marketing spend. Because the product was in the App Store since may 2009, but only started working well with an update in September, the app did not receive a lot of blog reviews or PR either. The founders themselves conclude that the app spread almost exclusively by word-of-mouth, which appears reasonable.

We wanted to share this case with you, as we think this is a rare case of a product simply spreading itself virally – because it is a product that just works and provides utility. But why is this not the case for every app out there that works and provides utility?

In our opinion, the answer is simple: uniqueness. The mentioned Techcrunch article also refers to the early days of the App Store and how things have changed since then. Nowadays, a lot of the apps in the top 25 have a marketing budget, many of them even are brands. So to get attention and compete with other apps, everyone needs a marketing budget. We think that for RedLaser this would not be any different, if they offered an app that was slightly better or slightly different from two to ten other apps. But they really have something unique. The product is great and there were not many other that went into the RedLaser direction when they first came out. Also, from a user perspective regarding a bar code scanning app, there probably isn’t a large grey zone between working and not working. It either works in most of the cases or it doesn’t – so uniqueness is strongly related to “success-of-reading-the-barcode-rate”. In the end, the next four or five apps that offer a related utility, will most probably need marketing to get attention (as of now, a few more apps have been added to the App Store that offer barcode search).

So, congrats to RedLaser and their achievement, we hope to see a lot more coming from them. As a bottom line, stories like the one of RedLaser are not likely to be copied by looking at what they did to promote the app, but rather by looking at the app itself and its positioning among other apps.

2010 – Search, Apps, Web, M-commerce And Other Trends

We know, we should do a list of our own for trends we see for 2010 with regard to mobile and app. But once a while we come across an interesting piece of content that seems to sum up many trends pretty well – although the specific numbers somewhat differ from other studies. Anyway, this one is by Mobile Marketer – here is a short recap of what we find most noteworthy in it:

  • The mobile web is growing – that is a given, but the numbers are quite interesting: More than 100 million unique users in the U.S. – mobile will most probably reach 50% of all wired Web users in 2010
  • Web and app – looks like it’s not web vs. app: advertisers will invest in mobile websites as well as apps in 2010. While in 2009 many brand campaigns sent their users to mobile websites, about 35-40 percent of campaigns will now direct their users to an app.
  • M-commerce and retail – interesting stats: in a Deloitte study, 55 percent of participants said they will use their mobile device to find specific stores, while 45 will research prices, 40 percent will find out about product specifics and 32 percent will search for coupons and discounts. Rather sounds like mobile search, offline retail.
  • All against Apple – Android and RIM are on the rise. No more to add from our side.
  • Location, location, location! – location itself is nothing new, but the data mining and usage of this data to target specific customers with marketing will likely increase. An interesting angle – time to start asking your user for his or her whereabouts?
  • Search – yes, mobile search. This so far seems to be a completely unutilized field, with only few players in the market. But just like online, mobile search might be your future traffic driver. So stay with it.

 
There are some more interesting trends and numbers in the article (you can find it here), though many of them refer to mobile marketing and data from Millennial Media, so it might be slightly biased.

The Google Phone Is Coming

Well, it is actually called the “Nexus One”, but it is definitely THE Google Phone. Sure enough it looks like a hot phone, though it probably will not be an iPhone killer. As mentioned before, we think that only the sum of Android devices will be able to make Android a competitive OS – and there will be a lot of them coming out in 2010. Anyway, as far as we can tell, these are some of the first details of the Nexus One:

  • It’s an HTC (HTC Passion)
  • Running on Android 2.0.1 with new 3D features to the app tray
  • More home screens
  • Grid icon that, when pressed, previews all the homescreen pages
  • US-Operator: T-Mobile
  • Wifi
  • It comes loaded with Google-owned programs – among them maps and the new Google Goggles

 
Find more infos and pics on it over at engadget. It will be interesting to see how this plays out for Google. Maybe in a few years we’ll have it loaded up with a portfolio of 20 or more Google products – try to compete with that. Again, it looks like a really cool phone, we’ll update this post if we get our hands on some more details.